Magic the gathering battlegrounds
![magic the gathering battlegrounds magic the gathering battlegrounds](https://images.gamewatcherstatic.com/game/image/6/23/6956/medium_00109134.jpg)
The spellbook is organized into pages of three spells apiece, which can be toggled with the black or white button. During a duel, this is represented by menus-within-a-menu. Players access spells by way of a customizable spellbook. Maintaining a mana advantage is more significant in Battlegrounds than in the card game, because there are no actual cards, and a given spell can be cast an indefinite number of times.Īlmost everything a duelist can do in Battlegrounds is some type of spell (hence, even creatures are affected by Spelljack and Counterspell because they are creature spells). The only source of mana shards beyond creature destructions are those produced every five seconds by the green creatures Llanowar Elves and Priest of Titania. Each shard restores approximately half of one mana instantaneously.
Magic the gathering battlegrounds full#
When a creature is destroyed, a number of mana shards equal to the number of full mana required to cast the creature falls to the ground, where either duelist can claim them simply by stepping on or near them. Players can collect mana shards that litter the ground to faster fill their mana bar. The more mana you let the bar fill up, the faster it will regenerate. Crystals become permanent additions that appear under your health bar and slowly fill with Mana. This is an attempt to represent drawing mana from increasing numbers of tapped and untapped lands in the card game. A duelist gains mana by collecting Mana crystals that appear over the battlefield at timed intervals. Mana is magical energy used to cast spells.
![magic the gathering battlegrounds magic the gathering battlegrounds](https://www.gamespot.com/a/uploads/original/gamespot/images/2003/reviews/539569-914950_20031201_002.jpg)
There are some discrepancies for example, the costs of several spells are changed, presumably to balance gameplay and the relationship between the five colors, and the characters present from the Magic storyline did not all coexist (or even anything remotely similar) at any point in the story. Several of the duelist avatars, as well as all of the spells, are loosely transferred from the Magic: The Gathering trading card game and story. After spending more than a moment across the center line, a duelist suffers a loss of two life every few seconds. While in enemy territory, a duelist can wreak some havoc, namely the physical attack and stealing mana crystals and shards, but the trespasser is unable to cast spells or shields. Each arena is separated into halves, one for each duelist, that are separated by a glowing line. A variety of arenas from the Magic: the Gathering multiverse are selectable, but vary only aesthetically. Rounding seems to vary based on the source of damage. The shield can be summoned indefinitely but drains the user's mana at a significant rate. They can also summon a shield when not preoccupied with some other action to reduce damage to the duelist by half. This attack is apparently more effective when running forward. A duelist can unleash a physical attack once per second to attack a creature or player directly in front of him/herself. At the top of the screen, the current life totals and mana of the duelists is visible. (The only alternate win condition is provided by the white enchantment Test of Endurance.) Before dueling, players can edit the spellbook they will bring to battle in an editor mode where the spells are represented by icons that the player rearranges. In the Arcade Duel mode, there is a ten-minute time limit for each duel, at which point the current leader is crowned victor.
![magic the gathering battlegrounds magic the gathering battlegrounds](https://www.myabandonware.com/media/screenshots/m/magic-the-gathering-battlegrounds-lv1/magic-the-gathering-battlegrounds_7.png)
The objective is to reduce the enemy duelist's life to 0 each player starts with 20 life. Beyond mastering some basic skills, victory is determined almost entirely in the metagame.Įach player is represented by a duelist the nature of duelists, dueling, magic, etc. Battlegrounds consists entirely of real time combat, where duelists bring pre-meditated spellbooks to the table to duke it out. The overall design of Battlegrounds differs significantly from that of the original card game source material.